

⬥ If you use all of the high damaging abilities at once, their cooldowns will force you to use multiple weak abilities in succession while waiting to use them again. ⬥ High damaging abilities often come with long cooldowns - when building a rotation, ability prioritisations and cooldowns should be on your mind. Note 2: If Greater Concentrated Blast is not unlocked, use the regular version below. Note 1: In the current meta, camping dual-wield > camping 2H, although ideally we use both. For more information on how these rotations are affected by certain items or switches, such as see the Important Items section. Here we'll cover some of the points to keep in mind to build a strong Magic DPS rotation. When 2H camping this lets you make use of Defensive Autos to replace weaker abilities like Tuska's Wrath.⬥ Access to 2H Autos, which are much stronger than dual-wield autos. ⬥ Can be more revolution-friendly, such as for Slayer tasks or AFK grinding methods. ⬥ Access to Magma Tempest / which can be beneficial for AoE content Can use or off-hand switches like Flanking easier, as no extra main-hand switch is required.It is so strong that camping dual-wields, even several weapon tiers lower, can be significantly stronger than camping 2H.It also synergises much better with the City of Senntisten spells compared to Sonic Wave.This is one of the strongest basics and can be used every 3 abilities.camping 2H, but it is recommended to juggle, as it gives access to all the following benefits and more. Note: This compares strictly camping dual-wield vs.
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For information on how to incorporate these into a proper rotation, see the Building A Magic Rotation section below or in the pinned links. It does not consider ability cooldowns or any specific PvM encounter, simply damage-per-tick in a vacuum. Note: This is not an ability rotation, only a damage comparison chart. ⬥ The following image shows the relative strengths of abilities in different scenarios, ranked by damage per tick. This can be affected by what equipment the player owns, such as Kerapac's wrist wraps (makes Combust stronger) or a Fractured Staff of Armadyl (Smoke Tendrils is very strong under it's special attack) and so when upgrading gear, it's worth spending a little time to understand how it impacts your abilities.⬥ Generally, high damaging abilities should be prioritised and used more often than low damaging abilities. Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in #pvm-help. To see adrenaline gained with different auto attacks, click here. Revolution Bars and General Background Knowledge
